A US San Diego Computer Graduate has made a breakthrough that may make better quality, lighter video game images possible.  The images are free from sketch marks, moreover as well as flickering and other such issues. It seems that this new research will be easy to integrate into video games. The man in question is Alex Goldberg who is a computer science undergraduate. The other contributors to the research project were Matthias Zwicker and Fredo Durand.

 

What is on offer is a way to get rid of distortions without having to pay graphic artists. Download code is to be provided soon. This paper (2008 SIGGRAPH) is a milestone improvement over Perlin noise which is an established technique for the same purpose. Although existing methods are fast, the resulting images don’t look too good. With Goldberg’s method, you can eat your cake and have it too.

With this new approach, you don’t need to store textures as huge images taking up valuable memory. Instead every time an image is rendered, textures are generated. Most of the work was done by Alex Goldberg as an undergrad computer science student at UC San Diego. This work was done by Goldberg in his free time and during independent study classes supervised by Zwicker.

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